Left Behind Games: The moral frames of evangelical Christianity
Left Behind Games The storyline in the game begins just after the Rapture has occurred â when all adult Christians, all infants, and many children were instantly swept home to Heaven and off the Earth by God. The remaining population â those who were left behind â are then poised to make a decision at some point. They cannot remain neutral. Their choice is to either join the AntiChrist â which is an imposturous one world government seeking peace for all of mankind, or they may join the Tribulation Force â which seeks to expose the truth and defend themselves against the forces of the AntiChrist.This is a great example of coded messages recognized by a subcommunity in the face of incomprehension by the larger community. Anyone outside the Evangelical community would have to interpret the equation of AntiChrist with an "imposturous one world government seeking peace for all of mankind" as more than oxymoronic. However, this sentence makes perfect sense in the context of the moral vocabulary (conceptual framework) of evangelical Christians where 'peace for all of mankind' is associated with secular humanism and 'one-world-government' is an anti-American UN-like abomination. Lakoff described how these moral frameworks are constructed in Moral Politics.
Also, it is interesting to see, how these frameworks are negotiated by the community. On Christian TV, for instance, one can find a whole range of devices from explicit discussion of why “world peace” is ‘bad’ to negative contextualization leading to the creation of negative semantic prosodies of certain phrasemes and memes. This game is one more such device, leading as it does to gamers âhaving a great timeâ? while âthinking and talkingâ? about matters of eternal importance.
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